Quick answer: Why do apps get rejected by the App Store?
- Performance (completeness, bugs, broken links) — the biggest category: about 1.35 million rejections.
- Legal (privacy, data use, intellectual property) — about 496,000.
- Design (minimum functionality, copycats, spam) — about 416,000.
- Business (payments and in-app purchase rules) — about 284,000.
- About 387,000 submissions were approved after an initial rejection — fixing and resubmitting works.
Key takeaways
- Most rejections are self-inflicted: crashes, placeholder content, broken links and missing demo accounts.
- Give reviewers everything: a working demo login, sample data and clear notes on where features are.
- Privacy details, permission prompts and your privacy policy must tell the same story.
- Apps that wrap a website or offer little beyond it risk the minimum-functionality rule.
- When rejected, read the guideline cited, reply in Resolution Center, fix precisely and resubmit; appeal only if you believe the reviewer is wrong.
Apple publishes a number every year that should comfort every developer who has received a rejection email. In its latest App Store Transparency Report, App Review handled about 9.1 million submissions and rejected about 2.09 million — and about 387,000 of those were approved after they were fixed and resubmitted1. Rejection is normal. Staying rejected is a choice.

The numbers: what gets rejected
| Guideline section | Rejections | What it covers |
|---|---|---|
| Performance | ~1,354,000 | App completeness, bugs, broken links, beta or placeholder content, accurate metadata |
| Legal | ~496,000 | Privacy, data collection and use, intellectual property, local law |
| Design | ~416,000 | Minimum functionality, copycats, spam, platform conventions |
| Business | ~284,000 | Payments, in-app purchase and subscription rules |
| Safety | ~151,000 | Objectionable content, user-generated content, physical harm, kids |

A single submission can break more than one guideline, so the categories add up to more than the total. The lesson is plain: performance problems are the majority, and they are the easiest to prevent.
The ten most common rejections, and the fix for each
1. App completeness: crashes, bugs, placeholders (2.1)
The app crashes on launch, a button does nothing, a link returns 404, or a screen still says "Coming soon". Fix: test the exact build you submit on real devices and the latest iOS; remove placeholder text and test features; check every URL in the app and metadata2.
2. Inaccurate metadata and screenshots (2.3)
Screenshots show features that are not in the app, the description promises something it does not do, or keywords name competitors. Fix: screenshots of the real app, honest descriptions, no competitor or irrelevant keywords.
3. Privacy and data collection (5.1)
Privacy details do not match what the app does, permission prompts do not explain why access is needed, data is collected that the feature does not need, or there is no privacy policy. Fix: declare everything your app and its SDKs collect in App Store Connect4, write specific permission explanations ("to scan receipts, we need the camera"), and collect only what you use.
4. Minimum functionality (4.2)
The app is a thin wrapper around a website, a single static page or a simple marketing brochure. Fix: offer real native value — offline access, notifications, device features, an experience the website cannot give — or ship a web app instead.
5. Spam and copycat apps (4.3, 4.1)
Many near-identical apps from one developer, template-built "clone" apps, or apps imitating a well-known brand. Fix: consolidate variants into one app with options, differentiate clearly, and never use another company's name or look.
6. In-app purchase rules (3.1)
Selling digital content or features with your own payment link instead of in-app purchase, or unclear subscription terms. Fix: use in-app purchase for digital goods unless an exception in the guidelines applies to you; show price, period and renewal clearly; restore purchases. Physical goods and services, such as food or rides, use your own payment system.
7. Login services and account deletion (4.8, 5.1.1)
Offering third-party social sign-in without meeting the login-services rule, or letting users create an account but not delete it in the app. Fix: follow the current login-services guideline and add an in-app way to start account deletion.
8. User-generated content without safeguards (1.2)
Social or community apps without a way to report content, block users and filter objectionable material. Fix: report, block and filtering tools, plus published terms and a contact for users2.
9. Missing reviewer access (2.1)
The reviewer cannot log in, needs hardware or a code they do not have, or a feature only works in one country. Fix: a working demo account with sample data, clear review notes, and a video or explanation for anything that needs special hardware.
10. Hidden or undocumented features (2.3.1)
Features switched on remotely after review, or functionality not described to the reviewer. Fix: describe all features in review notes; do not hide or change core behaviour after approval.
A pre-submission checklist

- The exact build tested on real devices and the current iOS version, with no crashes
- No placeholder text, test screens or "lorem ipsum"
- Every link in the app and listing works
- Screenshots and description show what the app really does
- App privacy details match the app and every SDK
- Permission prompts explain specifically why access is needed
- Demo account, sample data and review notes provided
- In-app purchase used correctly for digital goods; restore purchases works
- Account deletion available if users can create accounts
- Report and block tools if users can post content
What to do when you are rejected

- Read the message and the guideline cited — the guideline text often tells you exactly what is missing2.
- Reply in Resolution Center if anything is unclear, or to explain how the app complies.
- Fix precisely what was flagged — and check for the same issue elsewhere in the app.
- Resubmit with notes explaining what changed. Review timing then follows Apple's usual pattern: most submissions within 24–48 hours3.
- Appeal only when you are confident the reviewer is wrong, citing the guideline.
Design rejections often come from apps that ignore how iOS apps are expected to behave. People expect your app to work like the others they already use — Jakob's law — and Apple's reviewers expect the same.
Key terms, defined
App Review — Apple's review of every app submission against its guidelines. Resolution Center — the App Store Connect messaging area for review questions and replies. App Review Board — where developers can appeal a rejection. Guideline 2.1 — App Completeness, the most-cited guideline. Minimum functionality — Apple's rule that apps must offer more than a repackaged website.
Frequently asked questions
What is the most common reason apps are rejected by the App Store?
Performance problems under guideline 2 — especially app completeness (2.1): crashes, bugs, broken links, placeholder content and features reviewers cannot access. In Apple's latest transparency report, performance accounted for about 1.35 million of roughly 2.09 million rejected submissions.
What does App Store guideline 2.1 mean?
Guideline 2.1, App Completeness, requires that submissions be final versions with all metadata and working URLs, no placeholder content, and that reviewers can access every feature — including a demo account if login is required. Crashes and obvious bugs found during review fall under it.
What is guideline 4.3 spam?
Guideline 4.3 rejects apps that duplicate other apps, including many near-identical apps from the same developer or template-built apps that add little. It is common for clone scripts and white-label apps. The fix is genuine differentiation, or consolidating variants into one app.
How long does it take to resubmit after an App Store rejection?
Once you fix the issue and resubmit, the new review usually follows Apple's normal timing — at least 50% of submissions within 24 hours and 90% within 48 hours. Replying clearly in Resolution Center and providing what the reviewer asked for avoids another round.
Can I appeal an App Store rejection?
Yes. If you believe your app complies and the reviewer misunderstood it, you can submit an appeal to the App Review Board. Explain clearly, with the relevant guideline. Most rejections are faster to resolve by fixing the issue than by appealing.
Why was my app rejected for privacy?
Common causes are privacy details that do not match the app's behaviour, missing or vague permission explanations, collecting data not needed for the feature, no account-deletion option when account creation is offered, or a missing privacy policy. All of these sit under guideline 5.1.
Sources
- Apple — 2025 App Store Transparency Report
- Apple Developer — App Store Review Guidelines
- Apple Developer — App Review (review times, Resolution Center and appeals)
- Apple Developer — App privacy details on the App Store
- Checked October 23, 2026. Figures that change — fees, salaries, prices — are reviewed every six months; if something is out of date, tell us.
Where to go from here
- How to publish an app on the App Store — the submission steps
- Jakob's law — why apps that ignore platform conventions get flagged for design
- App developmentHow to publish an app on the Apple App StorePublish an iPhone app on the App Store: Apple Developer Program, App Store Connect, build upload, privacy details, TestFlight, App Review and phased release.
- App developmentHow to publish an app on the Google Play Store, step by step (2027)Publish an Android app on Google Play in 2027: developer account, app bundle, store listing, data safety, the 12-tester closed test, review and rollout.
- App marketing & ASOHow to get app reviews and ratings legitimately — timing, prompts and repliesHow to get more app reviews legitimately: ask at the right moment with the official in-app prompts, reply to reviews, fix what users report.
- App developmentApple developer account fee in India, and is it worth it?The Apple Developer Program costs US$99 a year (about ₹8,500). What you get, who gets a fee waiver, and when iOS is worth it in India.
- How to make an appHow to convert a website into an app in a dayTurn your website into an app in a day: make it a PWA, ship it to Google Play as a Trusted Web Activity, or wrap it with Capacitor without an Apple rejection.
- App marketing & ASOHow to reduce app uninstalls: the eight reasons users delete apps, and the fixesWhy users uninstall apps — storage, no value, notifications, ads, crashes, battery, permissions, friction — and practical fixes, especially for India.
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