Laws of UX

The psychology behind
apps people love.

60 UX laws and UI design principles from psychology and behavioral science that explain how people perceive, decide and act inside digital products — each explained in plain English with real app examples, how to apply it, common mistakes, how to measure it and research sources.

60 laws6 categoriesResearch sources cited

What are the laws of UX?

Laws of UX are well-established findings from psychology, behavioral economics and human–computer interaction that describe how people perceive interfaces, make decisions and take action. Designers use them as evidence-based guidelines — for example, Hick's Law (more choices slow decisions down) and Fitts's Law (bigger, closer targets are faster to hit).

All laws of UX

Psychology principles that explain how people perceive, decide and act inside apps.

Comparisons

Laws people often confuse

  • Hick's Law vs Fitts's Law

    Hick's Law is about how long it takes to decide; Fitts's Law is about how long it takes to reach and hit a target. The difference, with app examples.

  • Miller's Law vs Cognitive Load

    Miller's Law is about how many items working memory can hold; cognitive load is the total mental effort a task demands. How they differ in UX design.

  • Choice Overload vs Hick's Law

    Hick's Law says more options slow decisions; choice overload says too many options can stop people deciding at all. The difference, with examples.

  • Jakob's Law vs Mental Model

    A mental model is how a user believes something works; Jakob's Law says those beliefs come from the other products they use. How the two relate in design.

Behavioral diagnosis

See which laws your app is breaking.

We evaluate your onboarding, activation and retention journeys against these principles and deliver a prioritized, evidence-based fix roadmap — explaining not just what users do, but why.

FAQs

Questions about the laws of UX

What are the laws of UX?

Laws of UX are well-established findings from psychology, behavioral economics and human–computer interaction that describe how people perceive interfaces, make decisions and take action. Designers use them as evidence-based guidelines — for example, Hick's Law (more choices slow decisions down) and Fitts's Law (bigger, closer targets are faster to hit).

Are the laws of UX strict rules?

No. They describe tendencies observed in research, not rules that hold in every context. How strongly each one applies depends on the audience and situation, so the best teams use them to form hypotheses and then confirm them with real user behavior.

Which laws of UX matter most for app onboarding?

Onboarding is shaped most by cognitive load, Hick's Law, the goal-gradient effect, the default effect, progressive disclosure and the paradox of the active user: keep early steps light, show progress, pre-select sensible options, reveal advanced features later and teach inside the real task instead of a tutorial.

What is the difference between UX laws and UI design principles?

UX laws describe how people think and behave — how they perceive, remember, decide and stay motivated. UI design principles turn those findings into visual and interaction choices, such as grouping related items (Gestalt principles), sizing touch targets (Fitts's Law) or limiting options (Hick's Law). Most of the laws here inform both.

Which UX laws should every designer know?

A strong starting set is Hick's Law, Fitts's Law, Jakob's Law, Miller's Law, cognitive load, the Gestalt principles (proximity, similarity, common region, closure), the peak-end rule, the goal-gradient effect, the default effect and loss aversion. Together they cover perception, decisions, interaction speed and motivation.

How does Science of Apps use the laws of UX?

Every Science of Apps diagnosis evaluates an app's key journeys against these principles across five pillars — decision system, onboarding, UX and design, competitors and retention — explaining not just what users do but why, and turning each finding into a prioritized fix.

Free certification

Know these laws? Prove it.

Take the free 18-question Product Design Science test: real product scenarios drawn from these laws. Score 70% and earn a founder-signed certificate anyone can verify.

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Free PDF · 74 pages · 2 editions

The Laws of UX, in one field guide

60 research-backed principles in 6 categories — what each one means, why it works on the human brain and how to use it on your own screens. Written by Sushant Singh, founder of Science of Apps, who has scaled consumer apps to lacs of users and spent 10+ years leading product across startups and digital businesses in the US, EU & India.

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100+ Subscription Paywalls, decoded

110 real paywalls from top apps, taken apart, rated out of 5 and decoded with the Laws of UX — plus the frameworks, copy and checklists to ship your own. By Sushant Singh, founder of Science of Apps.

  • 110 paywalls rated
  • 34 Laws of UX
  • 12 frameworks

Which paywall scored 4.8 out of 5, and which scored 2.6? It’s all inside.

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