Motivation & emotion

Fogg Behavior Model

Also known as B=MAP

A behavior happens when motivation, ability and a prompt come together at the same moment (B = MAP); if one is missing, the behavior doesn't happen.

First Mile · Onboarding Science2 research sources
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Motivation and ability axes with the action line; a gold prompt pulses above it — an illustration of Fogg Behavior Model.

See it in action

The same screen without and with Fogg Behavior Model. Watch both sides play out, then compare the outcome.

Prompt when ability is lowability (ease) →motivationaction line“Complete your 12-field profile”below the action line → nothing happens

Motivated but faced with a hard task, the prompt lands below the action line and fails.

Make it easier, then promptability (ease) →motivationaction line“Add a photo — one tap”

Same motivation, but a one-tap task moves the moment above the line — the prompt now works.

What to watch: the dot crossing the action line when the task becomes easier.

Do

Increase ability first (fewer steps, defaults), then prompt at a moment of motivation.

Don’t

Fire prompts at people who can't easily act, or try to fix everything with more motivation.

Key takeaways

  • When users don't act, ask which is missing: motivation, ability or a prompt.
  • Making a behavior easier is usually more reliable than increasing motivation.
  • Time prompts for moments when motivation and ability are both high.

Quick facts

Also known as
B=MAP
Described by
BJ Fogg
Year
2009
Category
Motivation & emotion

Fogg Behavior Model explained

The Fogg Behavior Model states that a behaviour happens when three elements come together at the same moment: motivation, ability and a prompt. It is often summarised as B = MAP.

If a behaviour is not happening, one of the three is missing. Users may not be motivated enough, the action may be too hard, or there may be no effective prompt at the right time.

Fogg's work suggests that making a behaviour easier is often more reliable than trying to increase motivation, because motivation fluctuates while simplicity is under the designer's control.

Where it comes from

Developed by BJ Fogg, founder of the Behavior Design Lab at Stanford University, and first presented in 2009. He later expanded it in Tiny Habits (2019).

How it shows up in apps

Notifications, onboarding steps and upgrade prompts fail when they arrive at the wrong moment or ask for too much. The model gives a simple diagnosis for why a target behavior isn't happening.

Fogg Behavior Model examples

Instead of prompting new users to invite friends on day one, an app prompts right after they complete a shared task, when motivation is high and inviting takes one tap.

  • One-tap actions

    Making it possible to reorder a previous purchase with one tap increases repeat orders by raising ability, without needing more motivation.

  • Timely notifications

    Fitness apps send reminders at the time users said they want to exercise, prompting action when motivation and ability are likely to be present.

  • Onboarding small steps

    Asking new users to complete one small, easy action first (like following three topics) builds momentum before larger commitments.

How to apply Fogg Behavior Model

  1. Identify the target behaviour and diagnose which element (motivation, ability or prompt) is missing.
  2. Make the behaviour as simple as possible: fewer steps, less time, less effort.
  3. Prompt at moments when users are motivated and able to act.
  4. Start with tiny behaviours and build up.
  5. Use motivation boosts sparingly; focus on ability first.

Want Fogg Behavior Model checked in your own product? Our onboarding & activation audit evaluates it alongside the other principles that shape how users decide, onboard and stay.

Common mistakes

  • Trying to motivate users to do something that is too hard.
  • Sending prompts at times when users cannot act.
  • Over-prompting until users ignore or disable notifications.

How to measure it

Track conversion of prompts into actions, completion rates of target behaviours and the effect of reducing steps. Segment results by timing and context to understand when prompts work best.

Frequently asked questions

What is Fogg Behavior Model?

A behavior happens when motivation, ability and a prompt come together at the same moment (B = MAP); if one is missing, the behavior doesn't happen.

Where does Fogg Behavior Model come from?

Developed by BJ Fogg, founder of the Behavior Design Lab at Stanford University, and first presented in 2009. He later expanded it in Tiny Habits (2019).

How does Fogg Behavior Model apply to app design?

Notifications, onboarding steps and upgrade prompts fail when they arrive at the wrong moment or ask for too much. The model gives a simple diagnosis for why a target behavior isn't happening.

What does B = MAP mean?

Behaviour happens when Motivation, Ability and a Prompt converge at the same moment.

Who created the Fogg Behavior Model?

BJ Fogg, a behaviour scientist at Stanford University, introduced the model in 2009.

How do you measure Fogg Behavior Model in a product?

Track conversion of prompts into actions, completion rates of target behaviours and the effect of reducing steps. Segment results by timing and context to understand when prompts work best.

Sources

  1. Fogg, B. J. (2009). A behavior model for persuasive design. Proceedings of the 4th International Conference on Persuasive Technology. Find on Google Scholar ↗
  2. Fogg, B. J. (2019). Tiny Habits: The Small Changes That Change Everything. Houghton Mifflin Harcourt. Find on Google Scholar ↗

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