Decision-making

Hick's Law

Also known as Hick-Hyman Law

The time it takes to make a decision increases with the number and complexity of the choices available.

Core · User Behaviour & Decision System2 research sources
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A decision tree whose branches multiply from one point into many choices — an illustration of Hick's Law.

See it in action

The same screen without and with Hick's Law. Watch both sides play out, then compare the outcome.

12 equal optionsMenuAccountProfilePrivacySecurityNotificationsLanguageDisplayStorageSyncBillingShortcutsLabs

Every extra option adds scanning time: the eye checks all twelve before the first tap.

4 clear options + MoreMenuAccountNotificationsPrivacy & securityBillingMore settings…

Fewer, clearly labelled choices: the same task is decided in a fraction of the time.

What to watch: the gold scan line — it has to visit every option before a decision is made.

Do

Cut, group or progressively reveal options so each screen asks for one easy choice.

Don’t

Present every feature as an equal-weight option on the first screen.

Key takeaways

  • Reduce the number of options at each decision point, especially for new users.
  • Break complex choices into smaller sequential steps.
  • Highlight a recommended path so most users don't have to compare everything.

Quick facts

Also known as
Hick-Hyman Law
Described by
William Edmund Hick & Ray Hyman
Year
1952
Category
Decision-making

Hick's Law explained

Hick's Law, also called the Hick-Hyman Law, states that the time it takes to make a decision increases with the number and complexity of choices. Each additional option adds a little more time, following a logarithmic curve.

The law applies most clearly to simple choices where people must compare options one against another. When options are well organised (alphabetised, grouped or familiar), people can skip large parts of a list and decide much faster.

For product teams, Hick's Law is a reminder that every extra button, menu item or setting has a cost. Simplifying the choices at key moments speeds people up and reduces the risk that they stop altogether.

Where it comes from

Psychologists William Edmund Hick (1952) and Ray Hyman (1953) independently showed that reaction time grows roughly logarithmically with the number of equally likely choices — which is why the rule is also called the Hick-Hyman Law.

How it shows up in apps

Navigation menus, plan pickers and home screens packed with equal-weight options slow every decision. The law matters most when users are new and haven't yet learned where things are.

Hick's Law examples

A food-delivery app's home screen replaces 20 equal category tiles with a short 'Reorder' row and a handful of personalised suggestions, so most users find what they want in one tap.

  • Simple search home pages

    Search engines that lead with a single input field let people act immediately, instead of making them choose among dozens of links before they begin.

  • Navigation menus

    Reducing a top navigation from 12 items to 5 clearly labelled categories helps visitors choose where to go faster, with secondary links moved into dropdowns or the footer.

  • Remote controls and TV apps

    Streaming apps typically show a handful of large options on a TV remote's screen rather than a dense grid, because each extra option slows down selection with a D-pad.

How to apply Hick's Law

  1. Reduce the number of options shown at key decision points such as navigation, onboarding and checkout.
  2. Highlight a recommended choice to give people a fast path.
  3. Group and order options logically so users can scan rather than compare every item.
  4. Break complex decisions into smaller steps with fewer choices each.
  5. Use progressive disclosure to hide advanced options until they are needed.

Want Hick's Law checked in your own product? Our mobile app ux audit evaluates it alongside the other principles that shape how users decide, onboard and stay.

Common mistakes

  • Oversimplifying to the point of hiding options people need, which forces them to search or guess.
  • Applying the law to choices that people make by recognition, such as picking a country from a well-ordered list, where many options are fine.
  • Adding layers of nested menus to reduce visible options, which can increase total effort.

How to measure it

Measure time to first action and selection rates on screens with many choices, and test variants with fewer or better-organised options. Click maps show whether people scan many options before choosing or go straight to the one they need.

Frequently asked questions

What is Hick's Law?

The time it takes to make a decision increases with the number and complexity of the choices available.

Where does Hick's Law come from?

Psychologists William Edmund Hick (1952) and Ray Hyman (1953) independently showed that reaction time grows roughly logarithmically with the number of equally likely choices — which is why the rule is also called the Hick-Hyman Law.

How does Hick's Law apply to app design?

Navigation menus, plan pickers and home screens packed with equal-weight options slow every decision. The law matters most when users are new and haven't yet learned where things are.

What is the formula for Hick's Law?

Reaction time is commonly expressed as RT = a + b × log2(n + 1), where n is the number of equally likely choices and a and b are constants.

How is Hick's Law different from Fitts's Law?

Hick's Law is about how long it takes to decide which option to pick. Fitts's Law is about how long it takes to physically reach and hit the target once you have decided.

How do you measure Hick's Law in a product?

Measure time to first action and selection rates on screens with many choices, and test variants with fewer or better-organised options. Click maps show whether people scan many options before choosing or go straight to the one they need.

Sources

  1. Hick, W. E. (1952). On the rate of gain of information. Quarterly Journal of Experimental Psychology, 4(1). Find on Google Scholar ↗
  2. Hyman, R. (1953). Stimulus information as a determinant of reaction time. Journal of Experimental Psychology, 45(3). Find on Google Scholar ↗

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