Method

Five pillars.
One complete diagnosis.

The Science of Apps method evaluates every screen, interaction and journey of an app through five behavioural pillars, in three phases over 2–4 weeks. Each finding explains what is happening, why, what impact it has and what to do next, so teams fix the psychological cause of drop-off — not just the symptom.

The five pillars

Three phases

  1. Setup & Observation. Scope definition, product familiarisation and unbiased observation of the app experience across key user journeys. No assumptions — clean eyes.Scope definitionProduct familiarisationUnbiased observation
  2. Detailed Evaluation. Systematic analysis across the selected pillars. Established behavioural theories are applied to identify friction points, decision gaps and behavioural patterns, backed by interviews, review mining and competitor benchmarks.Pillar analysisFriction identificationDecision gap mapping
  3. Synthesis & Reporting. Insights are consolidated, prioritised and turned into clear, actionable recommendations, delivered as a structured report and a live walkthrough with your team.Insight consolidationPrioritisationActionable roadmap

Every finding answers four questions

  1. 01What is happening?
  2. 02Why is it happening?
  3. 03What impact does it create?
  4. 04What should be done next?

Findings are ranked so your team knows which changes to make first.

Deliverables include a structured findings report, competitor insights, a behavioural journey analysis, prioritised recommendations, a written action roadmap and a live walkthrough session. See what each tier includes.

Behavioral UX audit vs other methods

Behavioral UX auditHeuristic evaluationUsability testing
Main questionWhy do users behave this way, and what will change it?Does the interface follow usability rules?Where do users struggle on set tasks?
EvidencePsychology principles + interviews, reviews, analytics and competitorsExpert judgement against a checklistObserved sessions with a handful of users
OutputPrioritised fixes with the behavioural cause and a measure for eachList of rule violations by severityTask success, time and observed problems
Covers motivation and decisionsYesRarelyPartly (what, not why)
Typical duration2–4 weeksDays to 1–2 weeks1–3 weeks

The principles behind the method

Each pillar draws on the Laws of UX library: 60 psychology and behavioural-science principles, each explained with app examples, how to apply it and research sources.

Frequently asked questions

What is a behavioral UX audit?

A behavioral UX audit evaluates a digital product against established findings from psychology and behavioural economics to explain why users hesitate, drop off or churn — and which changes will help most. It goes beyond usability by explaining the human reason behind each problem.

How is a behavioral UX audit different from a heuristic evaluation?

A heuristic evaluation checks an interface against usability rules of thumb, usually by experts alone. A behavioral UX audit adds psychology (decision-making, motivation, memory, perception) and evidence from real users, and prioritises fixes by their likely impact on activation, conversion and retention.

What are the five pillars?

The five pillars are User Behaviour & Decision System, Onboarding Science, UX & Design Science, Competitor Analysis, Friction & Flow Psychology. Each pillar groups the principles we use to evaluate one part of the experience.

What does a finding look like?

Every finding answers four questions: what is happening, why it is happening, what impact it creates and what should be done next — with the principle behind it and a way to measure the fix.

How long does the process take?

The three phases take 2 to 4 weeks in total, depending on the number of journeys, platforms and user segments in scope.

Behavioral diagnosis

Put your app through the method.

Start with one journey or the full funnel. Every engagement is fixed scope and delivered in 2–4 weeks.

Free PDF · 74 pages · 2 editions

The Laws of UX, in one field guide

60 research-backed principles in 6 categories — what each one means, why it works on the human brain and how to use it on your own screens. Written by Sushant Singh, founder of Science of Apps, who has scaled consumer apps to lacs of users and spent 10+ years leading product across startups and digital businesses in the US, EU & India.

Pick your edition
Free. No card, no paywall — just your email.
Free PDF · 74 pages

Get Laws of UX by email

Choose your edition

You’ll also get occasional UX psychology tips. Unsubscribe anytime. Privacy policy

Free PDF · 90 pages · 2 editions

100+ Subscription Paywalls, decoded

110 real paywalls from top apps, taken apart, rated out of 5 and decoded with the Laws of UX — plus the frameworks, copy and checklists to ship your own. By Sushant Singh, founder of Science of Apps.

  • 110 paywalls rated
  • 34 Laws of UX
  • 12 frameworks

Which paywall scored 4.8 out of 5, and which scored 2.6? It’s all inside.

Pick your edition
Free. No card, no paywall — just your email.
Free PDF · 90 pages

Get 100+ Paywalls, Decoded by email

Choose your edition

You’ll also get occasional UX psychology tips. Unsubscribe anytime. Privacy policy